The common motif around the Ranger in DnD 5e is that of a skilled hunter, tracker, and woodsman, most at home on the fringes of civilization and the first line of defense against threats in the wilds. While their semi-caster status gives them some versatility, their class features get nerfed quite hard when traveling in environments that are not preferred or fighting enemies that are not their favored type.
Rangers are the best of the martial classes against multiple enemies and hordes. To bolster that role, Rangers also have area of effect spells that can damage multiple foes. Rangers have two other very unique abilities granted at 1st Level: Preferred Terrain and Favored Enemy. The Favored Enemy ability grants the Ranger advantages on attacking and tracking their favored enemy. Preferred Terrain helps the Ranger and their party survive, travel, and navigate certain environments.
When Rangers are not in their Favored Terrains or dealing with their Favored Enemies, their combat effectiveness and exploration abilities are heavily nerfed, so those abilities are situational at best. Check out our Guide to DnD Races for non-standard races. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. Check with your DM before selecting any of the races not listed below. Their play style is similar to that of a Rogue.
Rangers are great at stealthiness and getting the drop on their opponent. The are also played optimally with a maxed DEX score. If you are going to get up close and personal, casting minimal save-based spells, CON is where you will want to focus.
Advantage on saving throws against being charmed and immunity to sleep is icing on the cake. Gnome : INT is useless for Rangers. Advantage on saving throws against being charmed and immunity to being put to sleep is nice.
Human : Humans are always decent. STR : This is a definite dump stat for Rangers as they can get by with finesse weapons if you want to go melee.
DEX also plays into your weapon attacks, damage, Initiative, the all-too-common DEX saving throw, and the very important Stealth skill. This will allow you to get your spell save DC and spell attack modifier to a relevant level.
If you must, the overall effectiveness of the character will suffer. Hit Points : Rangers have a nice of the road d10 hitdice. DEX saves are extremely common, STR saves are less so but helpful against being knocked prone and restrained. They can only choose two of the following eight skills. Favored Enemy : You can select your favorite or least favorite, I guess creature type and gain some minor bonuses, such as: advantage on tracking them and recalling information about them.
This feature is certainly a weak class feature and is where the Ranger class begins to go off the rails a little bit.
The creatures to choose for your Favored Enemy vary wildly by campaign, but looking at the Monster Manual shows us that Beasts, Fiends and Undead are very likely to show up. For example, the 3E SRD has the delay poison spell, but in 5th edition that's handled by the protection from poison spell, so protection from poison is in the SRD. The bookmarks are created in Word and translated into the PDF which means we don't have to manually add all the bookmarks into the PDF every time.
Word's bookmark function doesn't allow spaces, so the bookmarks in the PDF don't have spaces. Will more content be added to the SRD? The full 5th edition game and its expansions are available for use via the DMs Guild.
By Shelly Mazzanoble and Greg Tito. More info. Make sure you click It synergizes well with Polearm Master, and with a 1-hour duration you can afford to upcast the spell and drag one casting through multiple encounters assuming that you can maintain Concentration, which may be difficult.
For example: you might carry around a potted plant and throw it into the area to provide the necessary plant life to support the spell. Plants like mint or clover can fit into a small pot, and when you make them grow you get a pretty and pleasant-smelling field of super-difficult terrain. At that point, Fog Cloud may be just as effective. Great Tree is usually the better option: advantage on Dexterity- and Wisdom-based attacks covers important options like daggers, but also covers anything you can use with Shillelagh.
The temporary hit points will help compensate for your poor AC, and the area of difficult terrain will help you keep enemies in convenient melee range. Poisoned is an extremely effective debuff, though many creatures are resistant or immune to it. Even so, the Poisoned effect may be more significant than the disease. If you want a homebrew fix, add a level of fatigue each day that the target is out of compliance, or make the damage impossible to heal until they go a day without taking it.
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