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This will require destroying all enemies in your path and getting special coins for upgrades. Until the last bot mode is a counterpart of the Battle Royale. Up to 15 players fight each other in arenas. Matches last from 5 to 10 minutes. Whoever survives last wins. Closed Duels allows you to fight in doubles. The duels are commented by professional commentators, recording every action of the player. Introduced robots with swords, bows, hammers, spider-like androids and many other enemies.

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Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Clone Drone in the Danger Zone screenshots:. Size: Mb. Version: v 0. Points are awarded based on the degree of damage done, including special points for unique targets and other scenario-specific goals.

Players compete through online leaderboards to obtain the best score. The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were former members of Criterion Games, the studio that developed the Burnout racing series; Burnout, unlike more traditional racing games, had a considerable focus on realistic collisions, and several games in the series included Crash mode, where players purposely drove vehicles into situations to wreck as many other vehicles as possible.

As Electronic Arts, the publisher for Burnout, transitioned the studio from Burnout to the Need for Speed series, which was focused primarily on racing, Sperry and Ward left to found Three Fields, with the anticipation of developing a spiritual sequel to Burnout.

The studio's first title Dangerous Golf, which is based on causing as much damage by hitting golf balls in enclosed spaces, was used to help develop the necessary tools through the Unreal Engine and middleware such as PhysX towards realizing their Burnout-inspired goal. With three games completed since the studio's founding, they wanted to make sure they could replicate the Burnout Crash mode but now supported with more realistic physics enabled by modern computers and consoles, as at the time of the Burnout series' development, they had to make a number of sacrifices in the physics to have the game play well on older hardware.

The team initially thought of setting the game in a crash test facility inspired by those used in real-life, but found the clinical look would be a problem, and instead changed the appearance of the areas to be more industrial, which is how they derived the name for the game. To help the player visualize the course prior to crashing, they took inspiration of showcasing each scenario in segments, inspired by a similar visual tool used in the British show Grand Designs.

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