Before you leave the room go to the desk to find a file on Plant Plant 42 Report. Four days have passed since the accident. The plant at Point 42 is growing at an amazing rate. Although there are many unknown aspects about this plant, we know that in comparison with the other group of plants, the T-Virus has had a substantially stronger affect on this one. The T-Virus has drastically morphed its host's anatomy as well as its size. Looking at its current state, it's difficult to imagine its original appearance.
Nowhere on Earth will you find anything like it. One source is through its root. Somehow it has rooted itself down into the basement. Immediately after the accident, a scientist went mad and destroyed the Aqua Ring.
Ever since, the basement has been like a pool. There is a high possibility that it's one of the chemicals in the water that's promoting the PLANT 42's rapid growth. However, we have yet to determine the specific chemical. We are sure that it used the air ducts to reach the first floor. Numerous long tentacle-like vines are protruding from the bulb. We believe the vines are the second means of acquiring its nutrients. After doing so, suckers on the vine drain the prey of its blood.
We've also noticed that it has some intelligence. When it captures its prey or when it's inactive, the vines twine around the door to stop possible intruders. When we heard the stories from the survivors, they all observed one thing in common:. When the uniform petal-like flaps open and reveal its vital internals, it has a tendency to become more aggressive.
One witness reported that it was as if it was trying to protect itself. Why it behaves the way it does is still unknown. Once you head out of the room head back to the hallway of the save room and unlock the door to Room When you get inside the room there'll be a zombie standing there and if you manage to get around him to look in the room there'll be a few items that you can find including two magazine clips, and a self defense gun.
Upon picking up the gun there'll be a note under it. Suicide Note. I had to do it. We ran from those things -- helping each other to survive. But Robert started to show the symptoms. Those damn things are pure evil. There was no other way. He would have done the same if it were the other way around.
After I put him out of his misery I had to just leave him in the bathroom. Now I'm probably the last one How could this happen? I'll never forgive myself for being part of this project. Eventually I'll get what's coming to me, though. There's no way to escape from this nut house. It's just a matter of time now.
Everything is set. All I need is a little courage to get it done. Knowing that I'll leave many things undone is regret beyond words. But, this is better than just waiting to turn into one of them. Please understand and at least let me end my life as a person. Make your way back towards where you came in but head through the other door to make your way into yet another bathroom. Drain the tub to obtain the Control Room Key and once that you take it the zombie in the bathroom will start awakening as you want to head out of there if you want to save your ammunition.
Exit out and head on back to Room cause now is the time to head down the ladder. Once down head on through until you see some wooden crates and head around the corner where you see two of them. Get in the middle of the two to move one into the water, then once that one is in push the other that was near it it and finally the other one around the corner. When all three are in head over, grab the herb if you need it and around the corner to head through the door but before you enter you'll see some water has backed up on this side of the door.
Once through them start heading to the left of the door but not far in that direction something will be coming towards you only to find out it's a couple young sharks but it's not those ones I'd be worried about. It's the big shark a. Mama Neptune that you have to watch out for the most cause one attack from her it's game over.
Keep on moving while trying to keep the young ones off of you until you can get to the control room and enter in. Head down the ladder and to the control room. Head to the right to look at the computers to start the water draining process but when it happens Neptune will try to interrupt the process as it starts going into danger as you want to head back in the direction you came to the computer that's on the right to release the safety.
After that head to the other side to pull the lever but when the metal shades start coming down it'll come down so far as you'll need to release the oil pressure. Head out of the room and towards the ladder until you see like a green light by a machine and check it.
When asked which you shall release go with 2. Head back in to release the safety again followed by the lever again and this time it'll go down all the way. Once you do that head over to have the water drained. Don't forget the map of the Aqua Ring that's to the far left of the control room. After that is said and done head on out to the hallway and head the other way until you come to a door.
Go through it then to the right where you see the double doors to head through. When there head on through and you can kill the young shark if you want to while it's down but you want to go all the way to the end where you'll see Neptune. Get up on the platform as you'll see a control panel but there'll be something with a lever pull it down then try to investigate where it looks like you'll need to grab an item but when you do that's when Neptune will try to attack knocking it down.
If you have the power to the control panel on move the lever to turn the power to it off then push it in the water and when it's in put the power back on to deep fry Neptune.
When its dead head down and head to where it looked like an items was in that electrical box to obtain the Gallery Key. After it's finished off you can head on down without having to mess with the lever again to head back to where you came down but instead of going through the door you came through you have to go through the gate doors to make your way back this way.
Reason being that you can't go over those crates due to draining the water. When in that area head on through and around the corner until you come to a ladder but go on the other side of it to go up.
Once up you can unlock the door that was previously locked. Go through and now head back up to the Residence. Upon making your way back up to the Residence and use the key on the Gallery door. When in head towards the double door but when you see the single door head towards that but keep going until you see a corpse. Take the pesticide spray that he's holding then head back out to the hallway and to where Room is but don't go through the door but to the end and take the map if you haven't already.
Use the spray through the hole in the wall to take care of the insect problem. When that is done head back to the save room to pick up the Red Book then head back to the Gallery to where the corpse was and around the corner to the bee hive.
At the hive you should be able to get a key that should be for Room Enter Room and head to the bookshelf as there'll be something that's not right. Check it out to remove the white book and you'll get a file. Organic Chemistry Lab Experiment. The similarities in the cellular characteristics of the rapidly growing plant infected by the Tyrant Virus have been reported in previous papers.
However, while repeating these experiments, an interesting new fact became clear. We have given UMB No. If calculations prove correct, when V-JOLT is applied directly to the root of the plant, the entire plant should be dead within 5 seconds.
However, extra care must be taken when handling these UMB chemicals. They have been known to generate toxic gases if mishandled. The characteristics of each UMB chemical are as follows:. Place the red book where the white book is for another puzzle but this time to organize them to fit the picture to open up another door.
When messing with the books they have to be in a specific order to reveal the picture. The order for them to be in is as follows. Before you go through the newly revealed door head on out of the room and to the Gallery and head to the door that has a numerical lock on it. As you look at the lock you'll see the eye that the candles revealed when lit and remember the billard balls numbered from two to six.
Now you have to put in the right combination to unlock the door. For a chance to unlock it you want to move the cursor up to the eye then to enter the number for that eye. For the first eye it'll be six, second eye is three and the last eye is five.
When you do that the door will be available to enter. First you want to mix the water with the UMB No. Once you do that get some more of the UMB No. Head out of the Gallery and down where you were with the sharks but remember the way you came out is the way you have to head back there.
When you do head up to where the control panel was where you drained the water and up that ladder to where you first encountered the sharks. As you walk out the doors you unlocked instead of going straight head to the left down the steps then around the corner until you come to a door and head through the door. When you done that head back up to the Gallery.
Once in the Gallery enter Room then to the door that you had revealed. Head through the door and we'll see Plant If you had use the V-JOLT you'll watch it shrivel until it grabs you and when it does that's when Barry will come to the rescue and with a Flamethrower of all things.
It'll grab Barry as well but that's until he gets close enough to use the Flamethrower as the boss fight will be over just like that. Although if you haven't had this luxury of having this boss fight being this easy then you'd be in for one hell of a fight as it'd be using it's vines to drop a liquid on you but the only way to do any damage to it if you have to fight it is when it opens it's lid then you can fire away at it.
Using a Shotgun or Grenade Launcher will be best effective against it until it goes down but if you have to head down the stairs some to avoid getting damaged much in between the shots at it.
Either way after the fight you want to head to the fireplace to grab the final Mansion key which should be the Helmet Key and time to head back to the mansion to investigate what rooms you were unaable to explore the first time. Exit through the double doors and through the Gallery to enter the hallway as you'll run into Wesker shooting at something.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Face the grotesque hordes - Zombies are brought to life with a horrifyingly realistic wet gore effect as they react in real time taking instant visible damage, making every bullet count.
Iconic series defining gameplay - Engage in frenzied combat with enemies, explore dark menacing corridors, solve puzzles to access areas and collect and use items discovered around the environment in a terrifying constant fight for survival. Resident Evil 2. Get Books. A spine-chilling reimagining of a horror classic - Based on the original PlayStation console release in , the new game has been completely rebuilt from the ground up for a deeper narrative experienceA whole new perspective - New over-the-shoulder camera mode and modernized control scheme creates a more modern take.
Resident Evil 2 - Strategy Guide. Resident Evil 2 is back and better than ever. Sent to investigate a series of grisly murders in Racoon City, S. S Bravo Team scrambles into action. Sent in to investigate a series of grisly murders in Raccoon City, the members of S. Bravo Team, including rookie Rebecca Chambers, come face to face with the nightmarish evil created by the Umbrella Corporation, in a novelization of the best-selling computer game from Capcom.
BradyGames' Resident Evil Zero Official Strategy Guide provides a complete walkthrough, including strategies for inventory management, when to switch between Rebecca and Billy, solving complex puzzles, and more! Highly detailed maps depict every area and pinpoint all crucial items.
Expert boss tactics provide methods to defeat each ghastly beast. Plus, complete item and weapon rosters, bestiary, character bios, game secrets, and much more!. This Signature Series guide features a special cover treatment, fascinating history of the Resident Evil series, an exclusive concept art section, and a giant hi-res.
When a remote mountain community is suddenly beset by a rash of grisly murders, the Special Tactics and Rescue Squad--a paramilitary unit--is dispatched to investigate.
Resident Evil Zero HD — poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m. Now the S. Leon Kennedy, Claire Redfield, Rebecca Chambers, and their companions take on the awesome power of Umbrella, the mysterious megacorporation that is creating terrifying biological weapons, as they set out to find the key to stopping Umbrella forever. Note: All Ranks stated are the highest you can achieve.
All Weapons in the game are listed with tips on what Enemies they should usually be used on. Education 1 hours ago The unofficial guide to Resident Evil 0 HD most of all contains a very detailed walkthrough for the game. Here you will find information about the best order of exploring the locations, finding important items, solving riddles and defeating the monsters you will face.
The walkthrough is enriched with many images that present important locations or steps of solving the riddles. This section begins with an outline of the history of the franchise up until the release of Resident Evil 0. Starting from page 4 is a transcription of Wesker's Report.
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