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The original Diablo was a groundbreaking game. Not in terms of graphics, sound or even gameplay, the latter of which was essentially patterned after the coin-op classic Gauntlet.

What Diablo did for the industry was revitalize a dying genre -- that of the role-playing game or RPG. Like one of the decaying zombies found within the depths of Diablo's dungeons, the RPG was all but dead in as first-person shooter and real-time strategy titles asserted themselves in the mindset of computer gamers.

Blizzard changed this trend with a return to basics. Controls were intentionally kept simple, boiling down to pointing at and then clicking on the monster to attack it.

While magic spells and ranged weapons could also be used for strategy, the game never deviated too far from a hack-and-slash format. The popularity of Diablo came from two areas: an array of unique items that could be found while dispatching the creatures and multiplayer support over the free service of Battle. Up to four players could work together to defeat the mighty Diablo, which at its best, meant cooperation, teamwork and camaraderie. A rogue could protect a fighter from afar by slinging arrows, while the mage could conjure walls of fire or lightning bolts to wear down beasties attacking in groups.

There is a bright side to slaughtering these VIPs - killing them often yields special weapons, gems, armour, magic staves and the like. Combat itself is, you guessed it, rather simple. To use a weapon, all you have to do is click on your enemy to inflict a blow on him, her or it. Of course, if you are the type that likes to throw the odd magical spell, just make sure you select it first. Do not look for subtle weapon movements on the lines of Die By the Sword - all you can do here is click on the enemy and hope that your character will deliver the blow that matters.

Which brings us to the armoury at the disposal of your character. Diablo serves up quite a handful. There are a variety of swords, shields, bows, axes, magical staffs, armours, helmets, magic scrolls and so on. And if your character has the requisite strength or dexterity, he or she can wield any of them. The weapons can be purchased from the ironsmith, while the healer and the witch deal out the magical stuff.

Topping off the arsenal is a whole variety of stuff that is found in the dungeons. I played the game to a finish in all three characters and had the most fun playing as the sorcerer. Mind you, it is also the most difficult character as many of the creatures in the dungeons are immune to certain spells. So if a sorcerer is surrounded by an assortment of monsters, he has to keep switching spells and hope for the best. The rogue too can get into trouble if she is surrounded as her forte is fighting from a distance.

The warrior has it the easiest - after all, good old cold steel hurts every one! But even he has to sweat through quite a few levels before triumphing against all odds. The game's graphics were considered revolutionary when it was launched and are still as beautiful as ever. The dungeons are intricately designed, the characters look good and the combat is thrilling to watch. The entire game is played in an aura of darkness that seems to justify the seriousness of the mission.

Updated Over a year ago. Last revision This year. League of Legends - LOL It still has a rabid fanbase that may be powered by nostalgia to the casual onlooker but the game has merits to any veteran of the genre.

No game ever survived the test of time on its graphics. D2 plays with ease and fluidity, where a mouse, some keybinds, and any PC made in the last two decades can give you hours of dungeon exploring and demon killing fun. The single player campaign is well written and voice acted, giving an unending sense of the dark, gritty, heaven vs.

The replay value shines if you want to work towards that optimal character. You can do this by yourself or in multiplayer. In fact, many Diablo 3 players prefer the loot system and player based economy of D2. Blizzard still actively supports D2 and releases a new seasonal ladder every 6 months for thousands of players who race to level up.

Given its age, D2 straddles between an old game not that cool and a vintage game cool again whose qualities ought to be judged independent of its release year.

Save the world from Diablo. And then do it a thousand more times as you quest for the perfect character. The single player campaign throws you into the world of D2. Blizzard was at its writing best at the turn of the millennium.

As you wander the towns you're treated to some beautifully simple classical guitar while underground there are dramatic orchestral washes accompanied by thumping and oppressive rhythms.

My only complaint has to be that as Blizzard have attempted to provide us with the perfect blend of everyone's favourite rpgs, the end result is a bit watered down. After working your way through the first five or six quests it soon becomes apparent that all the gameplay involves is exploring and twatting things.

If you're a warrior you twat them with something sharp and heavy, if you're a rogue you shoot things at them, and if you're a sorcerer you zap them with magic. There are loads and loads of different monsties for you to kill and they all look really ace - but nothing and no-one you come across really exudes any kind of 'character'. If anything, you could say that Diablo has as much in common with something like Origin's Crusader: No Remorse as it does with any rpg you'd care to mention.

The people in the village are fairly boring stereotypes who speak with either a Scottish or Welsh accent the village elder does an appalling Sean Connery impression , and when you reach the catacombs there are no characters to speak of whatsoever -apart from the baddies. Part of the beauty of the Ultima games was that. Not so here: everyone just stands around. They have plenty to say, but never seem to Cdo' anything. This aside, though, it has to be said that Diablo is a very high quality game.

I'm in two minds as to whether or not it should be a Classic, but it has to be said that it's an enjoyable hack 'n' slash game that's brilliantly put together. As with all games of this type, the background storyline is suitably OTT, and as a special treat for the yellow fingernail brigade it's presented in the manual in truly pompous style. Basically, the whole thing revolves around a big inter-dimensional punch-up called CThe Great Conflict' which is pretty much your typical scrap between the forces of good and evil.

On one side you have the Cangels' who have names like Arch-Angel Tyrael and Izual Bearer of the Angelic Runeblade Azurewrath, whereas on the other you have a group of seven demons ranked in order of nastiness with Duriel Lord of Pain at the bottom and Diablo Lord of Terror at the top.

Apparently, history tells of how the battle raged until eventually the good guys, assisted by a bunch of warrior-monk types from the order of Horadrim pledged to the forces of light managed to imprison Diablo and his brothers in mystical soulstones before burying them deep within the Earth. Apparently, before the historic punch-up, the denizens of hell had fallen out and the lower-ranking four demons had rebelled against the three top dogs and done much of the good guys' work for them.

In order to protect the world and to ensure against soulstones falling into the wrong hands, the Horadrim built a monastery above the site, under which they constructed level upon level of catacombs into which they could bury the honoured dead who would in turn protect the world - somehow. Not quite sure how, seeing as they're dead but they do. Unfortunatel,y though, after many years, the order of the Horadrim died off and left the monastery completely empty.

By now no one was watching over the evil beneath the Earth and, to cut a long story short, some weird stuff started happening.

Numerous villages were built around the monastery, and as time passed the spirit of Diablo managed to sneak out and start wreaking havoc. The peak of his achievements was to lure King Leoric into the darkness and influence him to break open the soulstone, thus setting him free. After this the King gradually decayed from your typical righteous, just and generally fab guy into a monarch soon to be dubbed the CBlack King'. The ensuing mayhem caused many to die and before anyone knew what was going on Diablo's reign of terrror gradually crept back onto Earth.

Your job - as you'd expect - is to go in and eventually try to sort out the big bad guy. Surprise surprise. But you know it makes sense. Sort of. As you'd expect, this being a traditional RPG, Diablo gives you a choice of three different character styles with which to embark on your quest.

Big, muscled, hairy, undoubtedly smelly bloke who's a bit handy with swords, clubs and pretty much anything with spikes through it Despite being a bit light on the old grey matter, which means he can't use spells, the warrior is a good character to have your first go with, though, as he's the hardest and therefore most resilient character. The Sisters of the Sightless Eye are a loosely organised guild of athletic chicks with plunging cleavages and thigh-length boots - a sort of fantasy Spice Girls, but with less attitude.

Although not as hard as the warriors, these girls are a bit handy with a bow and arrow and, like most women, pretty good at throwing things when involved in a bit of a scrap. As a result they're pretty good at avoiding close-up scraps. Big blokes in dresses Anyway, these guys are pretty shit-hot in the magic department of course, but completely and utterly arse when it comes to getting in a fight.

Maybe they'll put this in the sequel. Experienced players are bound to have discovered this first tip, but new users need to get to grips with it very quickly.

Basically, just remember that only one stupid monstie can ever move through a doorway at one time, so all you have to do is attract the attention of a load of bad guys, and as they move towards you, run towards a doorway. Once there, stand on one side so that you can whack them all without being hit yourself.

This is especially useful for the above 'Killing Monsters' tip. It's worth remembering that you're fighting with swords and axes and stuff, so you need to keep your back covered - if you can't get in a clear doorway, back yourself into a corner. To make sure that your hero doesn't move as he hacks and slashes, hold down the shift key to keep him fixed to the spot.

Although it is most important to get to grips with spells if you are a mage, all three character classes need to get to grips with magic use. At low levels you need to develop one offensive spell to a high level - the best ones for this are either the firewall, fireball, or lightning.

The firewall is the most efficient spell you can have and is certainly the one to go for if you are a warrior. A few well-placed firewalls can obliterate a whole room of monsties if you place them well enough. As a mage you're going to need to start spreading your skills by about level six or seven - if you haven't learned lightning by this point, you're in deep shit.

Beyond level seven or eight you're going to find that the fireballs are less effective against some of the tougher monsties. If you use this one right, you should never lose a fight. The real 'piece de resistance' spell-wise, though, is the elemental spell. All mages from about level 15 onwards are going to need to make use of this, so try and get your hands on a staff!

With this beauty up your sleeve you can open a door, lob in a deluge of elementals, and anything that was in the room will be toast before they get anywhere near you. Mage : Obviously mages are the best magic users, but unfortunately they're a bit on the weedy side.

Each time you go up a character level it's worth pumping virtually everything into magic rather than fannying about with strength. No one wants a tough wizard who can't cast spells for toffee. You should always make sure that you're using the right spell for the monstie you're attacking.

Certain creatures are either resistant to fire or lightning - it's a good idea to keep spells of both types on the function keys, so you can easily swap between them.

Make sure you have a sword and shield in your inventory at all times Warrior : The big tough guy and definitely the character to go for if it's your first time. Pile loads of experience points into strength and dexterity at the beginning, and then as time progresses, treat yourself to a bit of magic. Later on in the game you're going to need to use a few spells and the firewall is without a doubt the best bet for a warrior. Get yourself a box yes, I know they initially seem a bit crap , because later on you're going to need a ranged weapon that can be used quicker than a weedy little warrior spell.

Never gel surrounded Pick off the bad guys one by one and alternate blows between two chosen enemies. Rogue : The best character for longdistance damage. You don't need to get a unique bow - just make sure you get one with some serious damage points. As far as tactics go, before entering a room fire a couple of arrows through the open door to activate a few of the monsties inside - this will give you an idea of what's going on in there.

If a whole horde of bad guys come tearing towards you, you need to make sure you have some choice spell at your disposal to keep things under control. The stone curse spell is more useful for the rogue than any other character class.

The golem spell is also extremely handy for wiping out big gangs. Note: the 'standing still' attack, using the shift key outlined elsewhere, makes the rogue less accurate. Pick off bad guys one at a time with arrows.

Don't waste time with swords and axes - the rogue is most effective with a bow.



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