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Absolute Ta.. This product is a book that successfully funded on Kickstarter and can now be pre-ordered. This free product includes all of the heritages and cultures in Dragongrin, as well as a quick-start character creation guide, and a world primer.
This subsystem is fully compatible with standard 5e backgrounds and character classes. Heritage acts similarly to race, while culture acts similarly to subrace. Life in Dragongrin — Discover the dark fantasy world of Dragongrin. Learn the history of the world, meet the important figures, and dive into the lore and culture of this unique realm. Forge your character using inspiring tables and worldly lore. Heritages 7 new race options, 5e compatible - Replacing standard race options in 5e, heritages offer new and flexible character creation options.
Choose from a list of mechanical options to express how your character is unique. Cultures 11 new subrace options, 5e Compatible - Replacing the subrace options in 5e with cultures but yielding similar mechanical results , any heritage can be matched with any culture creating virtually endless options. Choose from a list of mechanical options to express how your character fits within their culture. Options that are not in this download, but are featured in the complete book are:.
Additionally there is a character depth section with traits, flaws, burdens, hopes, trinkets, and a backstory generator. Log In. New Account or Log In. Hide my password. Get the newsletter.
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Chris Willhelm. Aleksandar Kostic , Jon Pintar. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Doomsayers emerge from the Bleak in together and formed many of the cultures and factions present Uldane, harbingers of a coming apocalypse.
Change hangs even today. In this quiet, the Oedran Empire rose. Pushing the heavy in the air. Factions gather, schemes boil, and conflict boundaries of art, science, and discovery, the Oedran ushered waits on the horizon.
A new age approaches — whether for in an age of peace and progress, as yet unseen in the troubled good or ill. That story is yours to tell. Alongside the Oedran, the priesthood of the Holithic Church emerged, connecting the people of the realm to their distant deities for the first time. Necessities like water, food, and basic Frontiers of Old Dragongrin: Dragongrin reeled following supplies are a luxurious commodity in many places. Clothing the disappearance of the Oedran.
In their absence, savagery and materials are worn and tattered, reused and repurposed. Cultures fractured and Swords are crafted from ancient scraps, Holithic helmets rivalries simmered. War became a constant as the Granok carry water from the nearby well, and some go their whole Thane massed their numbers in a failed bid for power. The lives without seeing a newly crafted weapon. The Red Sail Holmir, too, rose to prominence in the north and raided Market is the primary way for adventurers to find more exotic across the realm.
Those clinging to civilization struck out equipment and pristine supplies, though dealing with the to reclaim the lost treasures of the fallen Oedran and the Granok Thane can often be a morally ambiguous affair. The Tenth is a mandatory collection of ten percent of wealth and resources owed by each adult living and working beneath the Lords of Ash.
The Tenth that is collected is often money, but it can also be a tenth of the grain that a farmer brings in, one of the ten masterwork swords forged by a blacksmith, or a portion of the Archans that a Zarfvin has scavenged. Meanwhile, Marrow are infamous for gouging people, demanding more no-shows are branded fugitives, sought out, and punished in than what is owed, and forcing the poor to include additional their own way.
Even those who have paid are careful to keep valuables in the loot. For this reason many people attempt to their Tenthmark on hand at all times for fear of an impromptu hide their most valuable items and obscure their true wealth search.
Patrolling Marrow shake down all they pass, targeting to avoid being shaken down for it — or just use bartering and those without their mark.
In exchange for the ancestral sword dealmaking, often called Gleam in Dragongrin. Even kneebreakers looking to gain pay. Populations of small hamlets, villages, and large urban a promotion from a superior officer are known for going door centers flock to designated locations to pay their Tenth to the to door seeking out those indebted. Once collected, few know Red Sail Market contingent in the region.
After two decades, the process has become a well-oiled Sanctioned by the Dismembered Lord and operated by the machine. The Market also assists with logistics to the a Tenthmark. This token is crafted in secret, changes with every season, and is difficult to forge — a crime often punishable by death. Most gear is second-hand, either inherited or are protected by Marrow. Their routes are ever-changing, but taken by force, if not scavenged or crudely crafted.
A bent coin is typically a regional or any corner of Dragongrin, their routes are kept a mystery to circumstantial substitute for a copper piece, though in some avoid theft, ambushes and other threats. Additionally, to an areas, or within some cultures, they can be used in place of outsider the Red Sail runs on its own erratic schedule, coming silver or even gold. As this can sometimes get unwieldy, consider what it would look The crest of a dragon, 4 Wood An asymmetrical tree like if Granok Thane could sell the goods collected as the Tenth.
This would also allow the Red Sail Market to extort more Flat rectangle with A cross stamped from 6 Iron money for some valuables, giving people the ability to purchase squared edges the middle their belongings back at higher prices. Trimmed in a precious 10 Unknown A teardrop People often struggle for the means to survive, and resources metal are hoarded by the wealthy and powerful.
Those who have authority with the Marrow, or know how to bribe them, are often the people in any given area who have their own stashes of supply. Location plays a large role in what supply is available, and what the best means is to acquire it.
For most large cities, coin is the most common currency, though some would be happy to deal in favors. The farther out into the frontiers of Dragongrin you go, the more that coin has no value.
Most people outside of established civilization have no need for coin, and the only way to procure new items is to barter equipment or favors in return for them. Oily and viscous, water does not Gleam is a bartering system in Dragongrin that is based extinguish the flame, but makes it burn more intensely. The gleam of an object is its Linotharix: Xol hides that have been cured into a leather-like approximate value to the specific people involved in the trade fabric.
Stronger than the hides of many other animals, these and is highly situational and flexible. A well-made weapon, wraps are harder than bronze. Primordial blood, bone, hide, and organs can be used harder for the Dismembered Legion to track. It is a powerful magical conductor, and can be from which weapons and items can be constructed. Ashwood: This ashen white wood acts as a natural deterrent Thanium: Smelted and forged in secret processes that date to undead, and also has powerful healing properties when back countless centuries, Thanium is a rare and valuable cured correctly.
Forged and enchanted to levitate in place to protect the wearer, a durable, lightweight Thanium set of armor could be Bleakiron: Bleakiron is metal forged using the heat and magic the difference between success and defeat.
It can be smelted and shaped by those skilled enough, and has inherent Wurmscale: Harvested at great cost from the colossal tyrant magical properties.
Objects made from Bleakiron are virtually wurms of Jahar, the hard, metallic scales are lightweight and indestructible. Boneplate: Lightweight alloy that is heat and cold resistant, made in Aqueanus. Uses Primordial bone in the process of forging to create incredibly durable, supple, and lightweight metal plating.
This covers minor crimes that the Marrow Peacemakers his reign is null. It is written that the Dismembered Lord is are likely to deal with. Any who do of the Measure of Peace to be press ganged into service as a not follow the laws of the Sovereign to the letter are subject Marrow kneebreaker as penance.
In practice, however, the letter of the law does not always prevail, and morals are flexible given the dire day-to-day circumstances. Which crimes are enforced varies from Law. This covers slightly more serious crimes, and the place to place, depending on who witnesses the deeds, and punishments are more severe than the Measure of Peace. The more crimes you commit in Dragongrin, the more likely you This is for more severe crimes that could potentially gain the are to gain Infamy.
See the Infamy subsystem in the Darkness of attention of a Lord of Ash. Dragongrin section of the book on page for more details on gaining Infamy and what it means in a game or campaign. The Measure of Sovereignty may only be All subjects of the realm are required to take personal invoked by a Lord of Ash or the Council of Ash. Once the measure of a crime is decided, the Game Master may roll for, or choose, a punishment from the table below.
Remember: Crimes are classified by their severity in categories called the Dismembered Legion may invoke any measure they see fit measures. The measures increase in severity with each except for the Measure of Sovereignty. The only measure with more stringent guidelines is the Measure of Sovereignty which can only be invoked by a Lord of Ash or the Council of Ash.
Bloomleaf: The most temperate season of the year, marked by Dragongrin is a place marred by injustice. Because this law is 2 the growth of vegetation and more rainfall. They have great liberty as to whether what 3 hot temperatures, and longer days. In short, the Dismembered Legion can call virtually anything a crime, and punish you in nearly any severity they see fit. They are each 1 Public Beating thirty days, and there are twelve in a calendar year.
The 4 Branding typically of the crime months are almost always called by the season's short name, 5 Imprisonment for example "Mid Frost," though occasionally the full name 6 Disfigurement will be used when formally written or referred to, for example, 7 Drudgery local "Early Bloomleaf.
Those days are gone. There are thirty days in each month, and demands. There is no consideration for rest, leisure, or other its Triune Moons. Note that some of the information in this activities outside of toiling for the Sovereign and delivering the section is formatted as tables for the convenience of rolling to Tenth — therefore, there is no need for the measurement of weeks, decide specific calendar-based information randomly, though or specific names for the days within them.
YEAR Dragongrin's calendar year is made up of twelve months, a full cycle of all of the moon's twelve configurations determines the length of the calendar year. SEASONS A year is divided into four seasons, each lasting three months, marked by changes in weather, ecology, and the amount of daylight in a day.
Some of those holdover Holithic names are still used 4 A miracle Primordials Temple attendance from time to time in Dragongrin. It was once balanced and flawless in its composition, though it was maimed irreparably by the Dismembered Lord when he tried to wield the entirety Truthbringing: On the twenty ninth day of every month of its power and failed. You must attend Truthbringing, where a Marrow balanced sum of the chaos of the Bleak, the purity of the Arcseer looks over you.
Though it is unclear what they are divine, the elemental essence of the Old Vale, and countless looking for with their strange helms, there are times where other magic forces. This was most notably done in the last century by the people of Viste, who had a deep Gathering Day: On the final day of every season, each citizen reverence for Imminence, and guarded its secrets closely, of Dragongrin must bring their Tenth to the local Red Sail never daring to use its power directly.
Market contingent in their region. As the Dominions of Ash are often very large, this turns into an often dreaded weeklong In Dragongrin today, Imminence remains a mysterious force pilgrimage, and many merchants and skilled laborers use the that eludes the understanding of even the most powerful event to make some extra coin — sometimes in order to garner of mages.
Many insist that Imminence was never fully enough to pay their own Tenth. Rumors swirl Truthbringing and Gathering Day are mandatory. It is expected that its secrets are surfacing again, and that if any should that if you are participating in any activities during these days learn how to wield it, it could be a way to save the realm of — travel, labor, and anything else — that you are doing so for the Dragongrin from the grip of the Dismembered Lord. It is unlawful to be about any other business, and the Marrow are happy to enforce that law.
Since Imminence explained as evidence of miracles. One thing that is flows throughout the entirely of the realm, touching all parts undeniable is that these faithful warriors in the realm of creation and existence, it is believed that the Bleak does irrefutably draw their power from something, and are doing also, though it is far more erratic.
Dragongrin, go to the Deities and Religions section on page When Bleak energies become too concentrated in one area, Also, each culture has detailed beliefs, and can be found in the it results in Bleakstorms, elemental tempests of raw magical character creation section on page To most powerful forces in the realm - some say second only to feature the Bleak in a session or campaign, go to the Bleak in the Imminence itself.
To those who believe, the Old Vale is an Wonders section on page Housing birth and entropy, life and death, growth and culling in the endless and unstoppable cycle of nature itself.
Dragongrin wield power they believe is divine. Typically gained through powerful force itself, while others gain their power through prayer, ritual, and other sincere worshiping of a higher power, a connection with powerful fey or even nature spirits or divine magic users feel that their spells are evidence of their Primordial essences. In some rare cases, access is granted by faith and deride the thought that it has anything to do with the fey known as the Astral Adjudicators to the chosen few the Bleak.
No matter how this magic is achieved, its connection to the power and ferocity of the raw essences of nature is undeniable and feared by its foes. They consider their spells and effects to be evidence of their connection, balance, and convictions, and are strong in their resolve and belief, taking up arms as devout warriors for a cause. Whether the gods exist or not in Dragongrin is an open question that people must answer for themselves. Certainly people worship deities, demi-gods, mythical creatures, their ancestors — even the ancient Titans and Primordials.
However, in Dragongrin, the gods never interfere directly in the affairs of the mortals of the realm — at least not in a provable way. Those who serve deities do so by the measure of their own faith, claiming that their god, pantheon, or other divine power aids them and grants them power. However, unbelievers say that everything can be explained simply by the Bleak and its arcane powers.
Those who serve deities do so by the measure of the harsh judgments and rewards for the vehemently their own faith, claiming that their gods aid them and grant faithful. Your character may not be The prominent powers of the faiths of Dragongrin are a mighty cleric, a stalwart paladin or a mystical druid, but they complex, otherworldly beings and forces that are far beyond can still have faith and belief.
Consider adding a measure of faith the full comprehension of mortal creatures. In Dragongrin characters. Paladins oathscarred can also There are many faiths in Dragongrin, and even more swear varied oaths that are tied to the diverse makeup of a variations of how those faiths are observed and practiced. A necklace, symbolism associated with the faith. A dious or Not all faiths in Dragongrin are polytheistic, or feature oathscarred can use a holy symbol as a spellcasting focus, as deities.
Therefore the information presented uses the described in the Spellcasting rules of 5e. To use the symbol terminology faiths instead of pantheons, and powers instead in this way — no matter its form and shape — the caster must of gods or deities.
This can be a deity, a force of nature or any other idea flexible and add usable depth to the world, the Game Master that the people of Dragongrin put their faith behind. Therefore the only representation that a faith has in Dragongrin is its believers and their actions. He fell from grace and was cast into ways, dead cultures or lost and forbidden legend.
Each faith a prison made especially to hold him — a dark realm of infinite has a practicing culture, though others outside the culture shadow where he could never create again. However, Yhaghul can easily follow its tenets. To see more information on how found a way.
Now called the Worldslayer, Yhaghul is unchecked, the existing cultures express their faith and religion, see the creating countless eldritch abominations within the dark and Cultures section beginning on page However, to present This faith sees each color as representative of a feeling, these belief systems as culturally unbiased as possible, they an element, a metal, an alchemical secret, a note of music, are stripped of many of the intricacies of how the various and myriad other things.
This complicated system is often cultures worship and believe. Each faith in this section has impossible for non-Sarrik to understand — though some have at least one culture listed. Each of the cultures have a write- achieved it through magic, near-death experiences or other up detailing how they most commonly worship.
While faith strange circumstances. Work with your GM to choose the faith that fits your representation of the fates and destiny. Many hold extravagant adventurer perfectly — no matter your heritage, culture, or ceremonies to repaint themselves or their objects in honor of class.
The depth journeys of truth. These include the Uthiryl — perceive. The idea that all creatures are interconnected inherently by Culture: Talasar their ingenuity, drive to create, and their need to advance. The Great Chain is not worshiped directly — it is an idea. They are pillars of hope, honor, and protection — though extinct.
With no custodians of their history, there is simply they also stand for judgment and justice. It is said that the essence of the Primordials was so powerful that it still persists Symbols and Icons: The Fadestar, rays of light, bladed martial in the realm to this day, crying out to any attuned to its still, weapons such as swords and axes.
Primordials to worship them. To explore more about their history and past, go to Dominion of Ash Zamon on page They love Phantas the bless and honor followers who are strong and self-dependent, Prosperous CG Luck, laughter, travel, hope but who do not forsake strength in numbers.
Some legends say that the warrior sisters were once Jantari is not a faith in the strictest sense, but a set of mortals who transcended into godhood.
Destiny, harvest, judgment, Seen as a clockmaker, Sightless Time created the universe, Stonewind N balance and then simply lets it run, though it makes calibrations on The Bleak, magic, power, anything weak that would jeopardize the functionality of its The Great Wind N creation.
Sightless Time knows no distinction between past, control present, or future. The Soulwinds are inherently tied to the Grimdul culture of Dragongrin. For more information about the Jantari and its place Culture: Mord among Grimdul life and culture, see page Dragongrin that cannot be refuted as non-existent. Some claim Sightless Time N Entropy, neutrality, the Titans surviving in Deepvault can be reached through immortality, infinity technological, arcane, or even divine connection.
By his might, we conquer. Wreathed in shadow, and appearing as their section in the Wonders chapter on page These powers that exist within the Wailing Gray are uncaring, extraplanar creatures A vengeful, powerful god, and slayer of dragons and deities imperceptible to nearly all — but to refuse them the respect who takes little interest in the affairs of mortals. His attention they deserve is to court doom.
Therefore, they often call him the Culture: Silverwise God of the Mountain. In rare cases, powerful part of it. Yngvildr was once part of a great figurines, daggers, animal feet. Yngvildr N courage, valor I believe that there is more than one deity, and they are distinct 2 Rorn — slain and separate beings. Nautonia — slain I believe that there is more than one deity, but they are 3 Zishi — slain subsumed into a greater whole.
Aorg — slain I believe that there may be more than one deity, but only one of 4 them is worshiped. Hakash Mun Rada — slain I believe that there is more than one deity, and they are worthy Numedavian — slain 5 of worship at different times or places. Faith and belief, especially in a dark realm, is a vast subject. I believe that at least one deity exists and created the physical There are commonly accepted doctrines in every faith, but 7 universe, but does not interfere with it.
Perhaps you believe in the Great Chain, but 8 power. I believe that my ancestors have ascended, and have become Or maybe you follow the mighty Soulwinds of the Jantari, but 9 deities.
There is no right or wrong way to have faith in Dragongrin. I believe that multiple deities exist, but do not intervene in the 11 For a unique viewpoint on a known religion — or to create a universe. I believe that all things — animals, plants, rocks, rivers, weather 13 systems, even spoken words, buildings and other artifacts — are experienced as animate and alive.
I actively seek to convince others of the fact that deities do not 15 exist. I believe that all religions lead to truth, and tend to adopt 19 beliefs of those I respect or trust. For quicker more cohesive concepts, roll once, and read straight across — the elements all match tonally in each row. Though the effects of this event are myriad and inconclusive, many seers and augurs claim to experience Dragongrin is a world frozen in history, unaffected by the flow particularly potent visions under the light of the three moons.
The myriad Storms, natural disasters, and other calamities also seem to layers making up the Material Plane lie shattered, like the heighten during an Evenmoon.
An even rarer event, a full eclipse shards of a mirror, reflecting the unnatural effects of a broken known as a Triune, sees all three moons pass each other in their timeline. A Triune The veil between the planes thins by the day, weaving and Eclipse has not occurred in many centuries, though scholars overlapping, their reflections interfering with one another.
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